Kia ora, I'm Keir.
I've been making games since 2008, with a focus on mixed reality for over 10 years.
I started my career as a Technical Artist. A person who fills the gaps in the team,
bridges disciplines, and takes on the challenges that can only be solved with
cross-domain knowledge. That mindset led me to work on a bunch of really cool stuff. A
career highlight was redesigning the Pokémon GO AR photography experience. Or getting to
build first-party content for pre-release AR glasses, very sci-fi.
These days I work mostly as a Creative Lead and Art Director, holding the vision for a
feature and bringing a team with me to ship it. That means setting the quality bar,
aligning art, design and engineering on a shared goal, and finding the technical path
that lets an ambitious idea actually run.
I still keep my hands on the tools: gameplay programming, pipeline development, shaders,
UX design. It's what lets me talk to every discipline in their own language, and build
the kind of collaborative space where everyone can shape the vision and do their best
work.
If any of this sounds useful to you, let's talk.
Ngā mihi Keir